Game Programming Documentation (LB01) Game Title “Crazy Fast”

Game Programming Documentation (LB01)

Game Title “Crazy Fast”

Cindy                    2001556631

Ferry Irawan          2001557344

Jani                      2001542090

 

  1. Game overview (description about the game, genre, game play, and target audience)

Racing game are always a fun game to play. There’s always an obstacle in front of the player and player needs to challenge themselves by finishing the road track. This game will start with the character, it’s the yellow car and then the player will start the story by playing the game using W, A, S, D button in the keyboard. Player will be served by the challenging road track and the road obstacles. The mission will get harder when player get higher level. If the levels higher so, do the obstacles will get many more.

The genre of this game is Racing game, Core Gameplay Mechanics Brief

  • Boost the Speed
  • Pass the obstacles

Core Gameplay Mechanics

  • Boost the Speed

When on the track, player will have chance to meet boost item. When player get collide with the boost item, the car max speed will be added by 50km and acceleration will be added by 30kmh.

  • Pass the Obstacle

Player must pass the obstacle. If player collide with the obstacle, the car movement speed will be reduced based.

The target audience of this game is Male and Female above 5 years and this game could play in PC and mobile.

  1. Level Design (Level, theme, feature)

Level can be differentiate by the number of  obstacles, and length of track.

 Level: Easy

Theme: Big Way Track

Feature: Coin and Obstacles

Level: Medium

Theme: Medium Way Track

Feature: Coin and Obstacles

Level: Hard

Theme: Hard Way Track

Feature: Coin and Obstacles

 

  1. World Design (the basis for building the art, setting of the game, general theme)

  The basic building

The assets that we have downloaded in the unity is Kajamans Roads included the track and environment.

 Setting of the game

The player for this game is a car in the track and this track was designed with levels in every track and the player will get the score if they can get the coin in the track

General theme

This game using the nature themes concept, there’s a group of tree in the environment and the obstacles in every track.

  1. UI Design (storyboard/screen flow) 

If we click button 1, link to Figure 4

  If we click button 2, link to Figure 3

  If we click button 3, link to Figure 2

  If we click button 4, exit the game

If we click button 1, the highscore will be reset to 0

  If we click button 2, link to Figure 4

  If we click button 3, link to Figure

If we click button 1, link to Figure 4

  If we click button 2, link to Figure 5

  If we click button 3, link to Figure 6

 

Figure 5

Figure 6

  1. Character Design (avatar, etc) 

Our character is a car, we can change the color of this car as we want.

 

  1. System Design/Rules (rules/scoring) 

Rules: in this game, the player have to pass through the obstacles and reach the finish line to continue the next scene.

Scoring:  Score will be collect from player while the player reaches the coin in the game. 1-coin will be marked as 10 points

Link blog:

http://cinderdee.blog.binusian.org – Cindy 2001556631

http://janikhatwani.blog.binusian.org – Jani 2001542090

http://ferryirawan.blog.binusian.org – Ferry Irawan 2001557344

 

Asset and Source :

https://assetstore.unity.com/packages/2d/textures-materials/sky/farland-skies-simple-cumulus-62565

https://assetstore.unity.com/packages/3d/props/traffic-cone-roadblock-3dscan-109209

https://assetstore.unity.com/packages/3d/props/3d-tire-102580

https://assetstore.unity.com/packages/3d/environments/roadways/kajaman-s-roads-free-52628

https://assetstore.unity.com/packages/3d/vehicles/land/low-poly-sport-car-me-12133

 

Youtube

https://youtu.be/mujxgiZUZSQ

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